SALVAGE STATEMENT
Dock 7 · Fact sheet
- Developer
- NangmanGames (one-person studio)
- Based in
- South Korea
- Platform
- Windows PC (Steam)
- Demo
- December 2026
- Steam Next Fest
- February 2027
- Early Access
- Q1 2027
- Demo length
- About 60–90 minutes (planned)
- Price
- TBA
- Languages
- English, Korean (Japanese and Chinese in progress)
- Players
- Single-player
- Controls
- Keyboard and mouse
- Genre
- Cozy shipbreaking, 2D pixel art
- Generative AI
- Used for art, sound and translation, as disclosed on the Steam page
In one breath
A cozy shipbreaking game about peeling wrecks apart with a laser, one layer at a time, and bringing home what's left inside. No timers, no debt, no game over. Put the radio on, cut at your own pace, and fill your little dock with the things you find and the family you rescue.
Features
- Shipbreaking with a laser, one layer at a time
- No timers, no debt, no game over
- A new wreck for every contract, each with a story
- Keepsakes to display, a Codex, rooms to make your own
- Lo-fi radio and Tapes to collect
- Photo mode, anywhere
- A horn you can honk for no reason
- A cat
About the game
All GIFs · zip 20 MBDock 7 is a small salvage station. You're a freelance shipbreaker who lives here with one cat. Pick a wreck from the board, take your Salvage Ship out, and come home with whatever's worth keeping. There's no rush at all. You have plenty of air, no debt to pay off, and a Work Pod that can't blow up.
One layer at a time
Drift over the wreck in your little Work Pod and draw with the Laser. Wherever it touches, the hull melts open, and a plate you've cut all the way around pops loose and floats away. Under the hull plating there's wiring and machinery, and under that, the rooms someone used to live in. The Laser only cuts the layer you're pointing at, so draw as freely as you like without worrying about burning what's underneath.
You can see what you've found
Pull drifting plates and parts in with the Tractor Beam and tuck them into the Tow Net behind your Work Pod. The net swells with everything you put in it, and when you come up beside the Salvage Ship, it all streams across and piles up in the see-through Storage. You know how the day went by the shape of the pile, not by a number.
What's still inside this one?
Hold up the Scanner and you can see through the hull. Valuable parts are nice, but the real finds are the little things the last owner left behind. An Old Mug, a Half-Knit Scarf, a Ship in a Bottle. The first time you find a Keepsake, you don't sell it. It goes on your display shelf. The potted plant grows a little at a time until it blooms, and finding a Portable Radio puts up a radio antenna on the dock.
Every wreck has a story
Each contract builds a new wreck, and what it's been through is still there. A scorched hull, an old name painted over, a table still set for two, a smiley face someone drew on a copper plate. Nobody tells you what happened. You just start to guess, one layer at a time.
Evenings at the dock
When you get back, you're paid for what you brought in, and evening comes. If there's a new Keepsake on the shelf, the cat wanders over for a look. Leave the radio on, drop by the family's rooms, pet the cat for a while, and call it a day. Then it's morning again.
The family grows
Now and then a Distress Signal comes in. Bring back the Rescue Capsule left in a wreck, and the dock gains one more member of the family. One opens the Workshop, one takes the Lab, one introduces songs on the radio. Each has a room of their own, and once you're close, you get a Tape with their song on it.
Dock 7 is home
Use what you earn to tune up your Work Pod, and build new Tools and Modules in the Workshop. The materials you haul back go into construction at the dock. Choose the walls, lanterns, and String Lights for each room, and move your Keepsakes to whichever windowsill you like. None of it raises a single stat. It's just how the place slowly becomes home.
Please name the cat
A cat has lived at Dock 7 from the start. The cat doesn't do anything. The name is up to you. Add the game to your wishlist, and take your time thinking it over.
Screenshots
All screenshots are in the zip · 65 MB1920×1080 PNG, no watermarks. Click to view, arrow keys to browse.












Logos and key art
Logos and key art · zip 191 KB






Cutouts for thumbnails
Cutouts · zip 14 KBTransparent PNG at 8× scale. Scale them by whole numbers to keep the pixels sharp.






Colors
Studio
NangmanGames is a one-person studio in South Korea. For years I was the classic “ideas guy”, all daydreams and nothing finished. These days I’m pulling those daydreams out one at a time and actually putting them together.
Dock 7 is where they’ve ended up: a station circling the moon, ships nobody came back for, a radio left on at night, and the things people left behind.
Nangman (낭만) is a Korean word for a warm, slightly wistful kind of romance.
Also in development
Robots To ScrapA loot-focused tower defense game where you design the paths your enemies take. In development, coming Q1 2027.Streaming and videos
Stream it, make videos, monetize them. No need to ask first.
All the music in the game, radio songs included, can stay on in your streams and videos.
A link to the Steam page in your description is always appreciated.
Contact
Interviews, questions, a Steam key for coverage: write any time.
Asking for a key? Put your outlet or channel name in the subject line and include a link to it. Keys go to the address listed on your channel or site.